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Peer-reviewed contributions


2024

  • Kroczek, L. O. H., Roßkopf, S., Stärz, F., Blau, M., van de Par, S., & Mühlberger, A. (2024). The influence of affective voice on sound distance perception. Journal of Experimental Psychology: Human Perception and Performance. Advance online publication. (Doi: /10.1037/xhp0001222).

  • Stodt, B., Neudek, D., Getzmann, S., Wascher, E., & Martin, R. (2024). Comparing auditory distance perception in real and virtual environments and the role of the loudness cue: A study based on event-related potentials. Hearing Research, 444, 108968. (Doi: 10.1016/J.HEARES.2023.108968).

  • Ehret, J., Bönsch, A., Fels, J., Schlittmeier, S. & Kuhlen, T.W. (2024). StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). (Publication website and video).

  • Immohr, F., Rendle, G., Lammert, A., Neidhardt, A., Heyde, V., Froehlich, B., Raake, A. (2024). Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual Reality. 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 849-858. (Doi: 10.1109/VR58804.2024.00104).


  • 2023

  • Arend, J. M., Pörschmann, C., Weinzierl, S., & Brinkmann, F. (2023). Magnitude-Corrected and Time-Aligned Interpolation of Head-Related Transfer Functions. IEEE/ACM Transactions on Audio, Speech, and Language Processing, 31, 3783-3799. (Doi: 10.1109/TASLP.2023.3313908).

  • Immohr, F., Rendle, G., Neidhardt, A., Göring, S., Rao, R. R. R., Arévalo Arboleda, S., Froehlich, B., & Raake, A. (2023). Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication. In Proceedings of the 2023 ACM International Conference on Interactive Media Experiences (IMX '23). Association for Computing Machinery, New York, NY, USA, pp. 209 - 215. (Doi: 10.1145/3573381.3596458).

  • Neidhardt, A. (2023). Localizability of the Closest Wall with a Speaking Avatar at Increasing Distances in Three Rooms. I3DA Bologna, Italy 2023, IEEE Xplore.

  • Burnett, B., Neidhardt, A., Hacihabiboglu, H., Cvetkovic, Z. & De Sena, E. (2023). User Expectation of Room Acoustic Parameters in Virtual Reality Environments. I3DA Bologna, Italy 2023, IEEE Xplore.

  • Schneiderwind, C., Richter, M., Merten, N. & Neidhardt, A. (2023). Effects of Modified Late Reverberation on Audio-Visual Plausibility and Externalization in AR. I3DA Bologna, Italy 2023, IEEE Xplore.

  • Rendle, G., Kreskowski, A. & Froehlich, B. (2023). Volumetric Avatar Reconstruction with Spatio-Temporally Offset RGBD Cameras. IEEE Conference Virtual Reality and 3D User Interfaces (VR), Shanghai, China, 2023, pp. 72-82. (Doi: 10.1109/VR55154.2023.00023).

  • Oberfeld, D., Wessels, M., & Huisman, T. (2023). Auditory and audiovisual time-to-collision estimation and road-crossing decisions. In Proceedings of the 10th Convention of the European Acoustics Association (Forum Acusticum), Turin, Italy, 11th - 15th September 2023.

  • Wessels, M., Hecht, H., Huisman, T., Oberfeld, D. (2023) Trial-by-trial feedback fails to improve the consideration of acceleration in visual time-to-collision estimation. PLoS ONE 18(8): e0288206. doi: 10.1371/journal.pone.0288206

  • Ewert, S.D. Gössling, N., Buttler, O., van de Par, S., and Hu, H. (2023). Computationally-efficient and perceptually-motivated rendering of diffuse reflections in room acoustics simulation. 10th Convention of the European Acoustics Association. (Accepted. Preprint: doi:10.48550/arXiv.2306.16696)

  • Fichna, S., van de Par, S., and Ewert, S. D. (2023a). Evaluation of Virtual Acoustic Environments with Different Acoustic Level of Detail. Immersive and 3D Audio: from Architecture to Automotive (I3DA), Bologna, Italy, (Accepted. Preprint: doi.org/10.48550/arXiv.2306.17012)

  • Gündert, S., Ewert, S. D., and van de Par, S. (2023). On the relevance of acoustic measurements for creating realistic virtual acoustic environments. Immersive and 3D Audio: from Architecture to Automotive (I3DA), Bologna, Italy, (Accepted. Preprint: doi:10.48550/arXiv.2306.16967)

  • Kirsch, C., Wendt, T., van de Par, S., Hu, H., and Ewert, S. D. (2023). Computationally-Efficient Simulation of Late Reverberation for Inhomogeneous Boundary Conditions and Coupled Rooms. Journal of the Audio Engineering Society: 71, 186-201. (doi: 10.17743/jaes.2022.0053)

  • Balint, J., Raake, A., Fels, J. (2023). First steps towards a metadata scheme for auditory cognition experiments in virtual reality. In Proc. Forum Acusticum 2023, Torino (Italy).

  • Breuer, C., Loh, K., Leist, L., Fremerey, S., Raake, A., Klatte, M. & Fels, J. (2022). Examining the Auditory Selective Attention Switch in a Child-Suited Virtual Reality Classroom Environment. International journal of environmental research and public health: IJERPH 19 (24), 16569. (Doi: 10.3390/ijerph192416569.)

  • Breuer, C., Leist, L., Fremerey, S., Raake, A., Klatte, M. & Fels, J. (2023). Towards Investigating Listening Comprehension in Virtual Reality. In Proc. Forum Acusticum 2023, Torino (Italy).

  • Roßkopf, S., Kroczek, L. O. H., Stärz, F., Blau, M., van de Par, S., & Mühlberger, A. (2023). A Naturalistic Eye-Tracking Approach to Evaluate the Influence of Auralizations on Sound Source Localization and Social Presence in Virtual Reality. In Proc. Forum Acusticum 2023, Torino (Italy).

  • Stärz, F., Kroczek, L. O. H., Roßkopf, S., Mühlberger, A., van de Par, S., & Blau, M. (2023). Comparing room acoustical ratings in an interactive virtual environment. In Proc. Forum Acusticum 2023, Torino (Italy).

  • Ehret J., Bönsch A., Nossol P., Ermert C. A., Mohanathasan C., Schlittmeier S. J., Fels J. & Kuhlen T.W. (2023). Who's next? Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents. In Proceedings of ACM International Conference on Intelligent Virtual Agents (IVA 23).(Doi: 10.1145/3570945.3607312)

  • Vollmer, L. J., Ermert, C. A. & Fels, J. (2023). Temporal Mismatch Effects in Short-term Memory of Audio-visually Presented Spoken Digits. In Proc. Forum Acusticum 2023, Torino (Italy).

  • Arend, J. M., Pörschmann, C., Weinzierl, S., & Brinkmann, F. (in press). Magnitude-Corrected and Time-Aligned Interpolation of Head-Related Transfer Functions. IEEE/ACM Transactions on Audio, Speech, and Language Processing, https://doi.org/10.1109/TASLP.2023.3313908

  • Robotham, T., Singla, A., Rummukainen, O. S., Raake, A. & Habets, E. A. P. (2023). Influence of Multi-Model Interactive Formats on Audio Quality and Exploration Behavior. In Proceedings of the 2023 ACM IMX International Conference on Interactive Multimedia Experiences: 12.-15. June: Nantes, France: pp. 115-128. (DOI: 10.1145/3573381.3596155)

  • Singla, A., Robotham, T., Bhattacharya, A., Menz, W.,Raake, A., & Habets, E. A. P. (2023). Saliency of Omnidirectional Videos with Different Audio Presentations: Analyses and Dataset. In Proceedings of the 15th International Conference on Quality of Multimedia Experience (QoMEX 23): 20.-22. June: Ghent, Belgium: pp. 1-6. (DOI: 10.1109/QoMEX58391.2023.10178588)


  • 2022

  • Kreskowski, A., Rendle, G. & Froehlich, B. (2022). Efficient Direct Isosurface Rasterization of Scalar Volumes. Computer Graphics Forum, 41: pp 215-226. (Doi: 10.1111/cgf.14670).

  • Oberfeld, D., Wessels, M. & Büttner, D. (2022). Overestimated time-to-collision for quiet vehicles: Evidence from a study using a novel audiovisual virtual-reality system for traffic scenarios. Accident Analysis and Prevention, 175, 106778. doi: 10.1016/j.aap.2022.106778

  • Wessels, M., Zähme, C. & Oberfeld, D. (2022). Auditory information improves time-to-collision estimation for accelerating vehicles. Current Psychology. doi: 10.1007/s12144-022-03375-6

  • Ewert, S. D. (2022). A filter representation of diffraction at infinite and finite wedges. JASA Express Letters: 2, 092401. doi:10.1121/10.0013686

  • Leist, L., Breuer, C., Yadav, M., Fremerey, S., Fels, J., Raake, A., Lachmann, T., Schlittmeier, S. J. & Klatte, M. (2022). Differential Effects of Task-Irrelevant Monaural and Binaural Classroom Scenarios on Children's and Adults' Speech Perception, Listening Comprehension, and Visual-Verbal Short-Term Memory. International journal of environmental research and public health 19 (23), 15998. (Doi: 10.3390/ijerph192315998.)

  • Brinkmann, F., & Weinzierl, S. (2022). Audio Quality Assessment for Virtual Reality. In M. Geronazzo & S. Serafin (Eds.), Sonic Interactions in Virtual Environments (pp. 145-178). Springer. https://doi.org/10.1007/978-3-031-04021-4

  • Robotham, T., Rummukainen, O. S., Kurz, M., Eckert, M. & Habets, E. A. P. (2022). Comparing Direct and Indirect Methods of Audio Quality Evaluation in Virtual Reality Scenes of Varying Complexity. IEEE Transactions on Visualization and Computer Graphics: Vol. 28, No. 5: pp. 2091-2101. (DOI: 10.1109/TVCG.2022.3150491)

  • Robotham, T., Singla, A., Rummukainen, O. S., Raake, A., & Habets, E. A. P. (2022). Audiovisual Database with 360 video and Higher-Order Ambisonics Audio for Perception, Cognition, Behavior, and QoE Evaluation Research. In Proceedings of the 14th International Conference on Quality of Multimedia Experience (QoMEX 22): 05.-07. Sept: Lippstadt, Germany: pp. 1-6. (DOI: 10.1109/QoMEX55416.2022.9900893)

  • Eckert, M., Robotham, T., Habets, E. A. P., & Rummukainen, O. S. (2022). Pupillary Light Reflex Correction for Robust Pupillometry in Virtual Reality. In Proceedings of the 2022 ACM on Computer Graphics and Interactive Techniques: Vol. 5, Issue: 2, No. 18: pp. 1-16. (DOI: 10.1145/3530798)


  • 2021

  • Blau, M., Budnik, A., Fallahi, M., Steffens, H., Ewert, S. D., & van de Par, S. (2021). Toward realistic binaural auralizations-Perceptual comparison between the auralized and the real room for a classroom scenario. Acta Acustica, 5, 8. https://doi.org/10.1051/aacus/2020034